Book Club Week 1
Yay! We had our first book club meeting of the Summer and it went very well! We had great dialogue about the book chapters, education, higher-ed and how the topics in the book relate to us here at Texas Wesleyan.
We started off by talking about some housekeeping items including creating a new post on the CETL blog as well as connecting with Google Hangouts – which we were able to use to three participants! Perhaps we will record our hangouts to share with the world…perhaps…
In this meeting, with discussed Foreword-Chapter 2 of Collins and Halverson’s Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America. In the foreword, John Seely Brown talks about learning in the 21st century age. In his opinion, 21st century schools, that promote student’s social interactions and characteristics, resembles the one-room schools from the past instead of the schools of the industrial age where education became systematized. From that, and from the new technologies that are available to the learners, a new culture of learning emerges which de-emphasizes the knowledge of information to promote the knowledge of skills, intellectual skills.
We have discussed the impact of technology in education and the transition between schooling and life-long learning. We have also talked about sequenced curriculum and the advantages of making connections between what the students learn to real work applications, including the following example of a Harvard School of Education Immersive Education Initiative:
In addition, we talked about games and how their structural pace and reward could impact teaching and learning and keep students engaged by showing the game Plants vs. Zombies which is simple, it includes concise directions, and rewards at the end while teaching you how to play the game. Other games such as Assassins Creed, which depicts the American Revolution, and World or Warcraft were mentioned. In addition, we have discussed Eterna, where “you play by designing RNAs” and the idea of personalized/tailored information/content by media outlets as well as search engines.
Other resources that relate to our conversation and the readings are found below:
Chris Dede on Cyberlearning and Games
Aris Games Demo
James Paul Gee on Learning with Video Games
Eli Pariser: Beware online “filter bubbles”